My good friend and brilliant engineer, Rob Castro, spotted this query on the cover of Mix Magazine:

ATTENTION: GAME SOUND DEVELOPERS
We’re guessing you didn’t always work in videogames; we know a lot of you have roots in music and post. Tell us why you made the switch to the game world, and the name of the first title you worked on. E-mail us at mixeditorial@mixonline.com.

So… I thought about it for just a minute, and responded:

WHY I MADE THE SWITCH TO THE GAME WORLD
I grew up engineering in the collaborative recording environments of the ’80’s and ’90’s. Studio multiplexes that fostered groups of creative people working on multiple projects simultaneously, water cooler talks, and a healthy, competitive industry. With the advent of desktop recording, the process of making music became more isolated for the creators. With less collaboration came less innovation.

I became interested in the videogame industry because I saw the collaborative environment that motivated me to get into music recording in the first place. Huge teams of energetic people pushing innovation and technology to their limits. It’s those elements that I believe are the making of great change, and artistic creation.